EXP materials and production atlas
Status: illustrated design guide, 6 September 2026. This is not a deployed catalog.
Item lifecycle update, 2026-09-08: A binding protects one complete item instance. Using that instance in a recipe, dismantling it, or consuming it ends the binding with signed approval. Outputs are unbound. Drinking a bound potion leaves an unbound vial. Ordinary wear never destroys the item; repair can restore function. These approved rules are not yet implemented across the catalog. See the claim decision record (repository reference) for exceptions and gaps.
What exists
The materials-driven catalog is the full proposed material inventory and replacement plan. This atlas explains its structure and production routes. The living resource economy defines resource renewal and depletion. Apparel, AI, and mobility expands the product families.
The current implementation remains in lib/adventure/catalog/. Its generated tiers and fallback recipes are legacy data, not proof that the new production model exists. Complete bills of materials, quantities, yields, and skill assignments remain unfinished. The compositions below are proposed design examples, not validated manufacturing instructions.
One production network
flowchart TD E[Ecology and deposits] --> R[Gathered resources] A[Ark salvage] --> R R --> F[Prepared feedstock] F --> M[Engineered materials] M --> S[Standard forms: sheet, wire, cloth] S --> C[Components] C --> P[Products] P --> Y[Connected systems] Y --> V[Services: water, shelter, transport] P --> U[Use and wear] Y --> U U --> Q[Inspect and repair] Q --> P U --> D[Disassemble and sort] D --> F D --> W[Unrecoverable waste] W --> T[Treatment or safe disposal] K[Knowledge, labor, tools, energy, time] -.-> F K -.-> C K -.-> Q
Services consume capacity. A pump is a product; reliable water delivery is a service. A workshop cannot promise unlimited repairs because someone owns a wrench.
Material families
This table organizes the inventory in the source design. Named additions there remain proposals until curated into stable records.
| Family | Sources and materials | Forms and components | Main uses |
|---|---|---|---|
| Rock and earth | Stone, clay, sand, limestone, gypsum, basalt, aggregate, feldspar, kaolin | Brick, glass, ceramic, mortar, concrete, panels | Shelter, roads, drainage, furnaces |
| Ores and metals | Iron ores, copper ores, bauxite, cassiterite, titanium minerals; named alloying metals | Refined metal, alloys, sheet, bar, wire, fasteners, bearings | Tools, structures, machines |
| Plant fibers and wood | Timber species, bamboo, hemp, flax, cotton, reed, jute, cork, straw | Lumber, pulp, yarn, rope, cloth, paper, boards | Clothing, shelter, containers, records |
| Animal and biological matter | Hide, wool, silk, bone, sinew, chitin, wax, algae, fungal cultures | Leather, felt, collagen products, cultures, compost | Apparel, food systems, repair supplies |
| Water and gases | Freshwater, saltwater, wastewater; oxygen, nitrogen, hydrogen, methane and other named gases | Tested water, stored gas, process fluids | Life support, sanitation, industry |
| Process chemicals | Named oils, acids, bases, solvents, coolants, adhesives, pigments | Controlled batches, coatings, seals, lubricants | Treatment, joining, maintenance |
| Engineered solids | Steels, alloys, glass, ceramics, polymers, composites | Plate, tube, film, foam, resin, laminates | Durable products and infrastructure |
| Electrical and optical | Conductors, insulation, magnets, silicon, optical glass, battery materials | Circuits, cells, lenses, cables, sensors | Power, communication, AGI hardware |
| Medical and laboratory | Gauze, saline, soap, membranes, glassware, reference samples | Sterile supplies, test kits, protective equipment | Care, measurement, quality control |
| Recovered stock | Hull plate, cable, scrap glass, retired machines | Sorted feedstock or tested reusable parts | Early survival and circular industry |
| Frontier technology | Advanced composites, membranes, artificial muscles, precise fabrication | Specialized parts with scarce inputs | Ark systems and advanced production |
| Anomalous matter | Placeholder lattice, condensate, biogel, horizon glass | Undecided | Fiction-only effects with explicit limits |
Do not assign universal quality tiers. Composition, purity, form, workmanship, condition, rarity, and technology are separate fields. A battery is an assembly. Water is not a five-tier weapon material.
Ten civilization routes
Each row ends in a useful service. These are the ten routes selected by the source design for the first catalog rewrite.
| Route | Production sequence | Products and systems | Service and recovery |
|---|---|---|---|
| Water | Survey → collect → settle → filter → disinfect → test | Filters, tanks, pipes, pumps, treatment plant | Tested supply; wastewater treatment; spent media disposal |
| Food | Soil and seed → cultivate → harvest → store → preserve → prepare | Farm tools, irrigation, storage, kitchen | Meals and nutrition; compost and nutrient recovery |
| Shelter | Site and drainage → foundations → frame → enclosure → services → inspect | House, insulation, roof, ventilation | Safe residence; repair and material recovery |
| Clothing | Fiber or hide → prepare → spin/weave or tan → cut → sew → finish | Garments, straps, weather layers | Protection; fitting, patching, cleaning, reuse |
| Medicine | Assess → sanitize → stabilize → treat → recover → prevent | Care supplies, diagnostic tools, clinic | Care; infection control; safe disposal |
| Hand tools | Ore or salvage → refine → form → finish → fit → inspect | Blades, handles, hammers, maintenance kits | Skilled work; sharpening and part replacement |
| Construction | Survey → design → test → excavate → assemble → connect → inspect | Roads, bridges, workshops, civic buildings | Access and usable space; structural maintenance |
| Power | Assess demand → generate → convert → store → distribute → protect | Generators, batteries, inverters, cables | Reliable power; maintenance and cell recovery |
| Communication | Record → reproduce → transmit → route → archive | Paper, radios, antennas, network hardware | Shared knowledge; repair and archive migration |
| Transport | Survey route → build access → assemble carrier → power → navigate | Carts, vessels, rovers, aircraft | Freight, travel, rescue; repair and salvage |
Hemp: one source, several industries
flowchart LR H[Hemp crop] --> B[Bast fiber] H --> S[Woody stalk core] H --> G[Seed] B --> Y[Yarn] Y --> C[Cloth] Y --> R[Rope] C --> A[Apparel and repair patches] R --> L[Lashing and cargo handling] S --> P[Specified building or bedding material] G --> O[Food or oil process] H --> X[Residues] X --> N[Controlled nutrient recovery]
This is a proposed game route. Each output needs its own process and suitability checks. One harvest cannot allocate its full mass to every branch. Planting needs suitable land, seed, water, labor, and time. Harvest and processing can create pollution or loss.
Example product compositions
These are component-level drafts. Counts, masses, process yields, and approved substitutes are still open.
| Product | Proposed composition | Required work | Repair or recovery |
|---|---|---|---|
| Work shirt | Woven cloth, thread, closures | Cut, sew, fit, inspect | Patch seams; recover fabric |
| Handcart | Frame, axle, wheels, bushings or bearings, fasteners | Form parts, assemble, align, load-test | Replace wheel or bearing; salvage frame |
| Hand tool | Working head, handle, joint or fastener | Form, finish, fit, inspect | Sharpen or replace head/handle |
| Water unit | Container, specified media or membrane, seals, pipework, test supplies | Assemble and validate a treatment route | Replace media; clean; test again |
| Electric rover | Structure, suspension, wheels, motor, controller, battery, wiring, sensors | Assemble, configure, inspect, test | Replace modules; recover metals and cells |
| Robot body | Frame, actuators, joints, hands, sensors, compute, power, cooling, covers | Precision assembly, calibration, safety tests | Replace parts; protect a person's memory and rights |
| Pressure suit | Pressure layer, seals, joints, closures, life-support connections, monitoring | Specialized manufacture, fit, leak and safety tests | Certified repair; retire unsafe layers |
| Archive terminal | Enclosure, compute, storage, display, controls, power, network parts | Assemble, load records, verify integrity | Replace modules; preserve records |
A filter alone does not establish potable water. A cloth recipe does not establish a safe pressure suit. The game needs validated process and test records before it teaches safety-critical claims.
Composition and process are separate
flowchart TD B[Bill of materials] --> O[Item instance] R[Process route and revision] --> O Q[Measured quality and tests] --> O O --> H[Use history] H --> I[Inspection] I --> F[Repair with named replacement parts] F --> H I --> D[Disassembly] D --> S[Recovered lots with measured condition]
A bill of materials answers what is inside. A process route answers how workers make it. An item instance records what they actually used and what passed inspection. A service contract records what the system must deliver and who maintains it.
Required records
| Record | Minimum data |
|---|---|
| Material lot | Identity, origin, composition, quantity/unit, purity, contamination, condition |
| Process | Inputs, outputs, yield, waste, energy, water, tools, facility, time, skill, hazards |
| Component | Material specifications, dimensions, interfaces, test requirements |
| Product design | Component bill, assembly route, capabilities, limits, repair instructions |
| Item instance | Design revision, actual lots, maker, history, condition, custody |
| System | Connected products, capacity, dependencies, safe operating range |
| Service | Beneficiaries, capacity commitment, staffing, supplies, maintenance, evidence of delivery |
The player sees one useful choice
Example: “The mill needs a bearing.” The player can repair it, make one, or arrange delivery. The world shows the wheel turning again. PupBRO offers the composition and production route only when requested.
The simulation checks the inputs underneath that choice. It does not ask the player to manage every fastener. Work plans stop safely when inputs or permissions run out. No daily claim is needed.
Migration and completeness gates
- Export every current catalog ID and its art reference.
- Mark each as keep, split, merge, replace, or retire. Preserve references until migration is tested.
- Build stable material and component records for the ten routes.
- Define each product's bill and each process's inputs, outputs, losses, and limits.
- Assign exact skill-tree IDs after review. Do not guess ownership from an item name.
- Replace fallback recipes only when a reviewed route exists.
- Test vendors, harvest, loot, repair, salvage, and shipping against the same records.
The replacement is complete only when every retained item has a reviewed mapping. Unknown composition is an explicit gap, never an invisible default.
Tests must reject negative stock, duplicated salvage, missing inputs, incompatible substitutes, and shipments that credit both worlds. Repeated manufacture/recycle loops must not create matter or free energy. Service capacity must fall when required inputs fail. Recovery may preserve material while losing purity or useful form.
What remains open
- Exhaustive old-to-new item mapping and final record counts.
- Exact quantities, units, yields, and process durations.
- Which Ark machines and feedstocks survive.
- Skill ownership, facility capacity, and robot maintenance demand.
- Evidence review for health, chemicals, life support, and frontier science.
- Economic tuning through the civilization simulator.
This guide organizes the agreed direction. It does not claim that those decisions or algorithms are finished.